Monday, December 8, 2025

Joint Conference on Serious Games (JCSG 2025)

This last week, my former MSc supervisee Sunday Adams and I, attended this year edition of the Joint Conference on Serious Games (JCSG) in Lucerne, Switzerland. The event took place on the 4th and 5th of December 2025, at the HSLU - Lucerne University of Applied Sciences and Art. Sunday presented a paper produced as a result of his Masters project entitled "Development of an Augmented Reality Tabletop Card Game: 'The Throne is Mine'" [Springer | ACM Library]. This project was born from a partnership with an educational tabletop game studio in London called Singa Games. A brief summary of the project: “The Throne is Mine” is an innovative augmented reality (AR) card game designed for children aged 4-12, that explores the educational experience of hybrid physical-digital card play. By integrating 3d character models with traditional card gameplay, we examined how AR technology can enhance children’s memory retention and decision-making ability while maintaining the existent benefits of conventional tabletop games. His implementation used Unity 3d and Vuforia for robust image recognition, focusing on creating age-appropriate UI based on Piaget’s cognitive development framework.

Sunday, August 3, 2025

Introducing the new AMETIST group

🚀 Introducing AMETIST

Welcome to AMETIST – a vibrant, informal research and study group at the University of Roehampton, London, hosted within the Computer Science department!

Originally founded in 2020 during my time at the University of Houston-Victoria (USA), I've now brought AMETIST back to life here in the UK — and it's better than ever!

🔍 What is AMETIST?

The name is an acronym that captures the wide range of creative and technical fields we explore:
Animations, Modeling, Entertainment, Tangible Interfaces, Interactive Simulations, and Technology — all rolled into A.M.E.T.I.S.T.

👨‍💻 About the Founder

I’m Dr. Rogerio Eduardo da Silva, the group’s founder and lead. My vision is to bring together curious minds — students and staff alike — to explore the use of game technologies across a wide spectrum of disciplines. We dive into areas like:

  • 🎮 Virtual & Augmented Reality
  • 🤖 Robotics
  • 🕹️ Motion Capture
  • 🎥 Computer Vision
  • 🗣️ Gesture/Voice/Face Recognition
  • 🖨️ 3D Modeling & Printing
  • 📖 Interactive Storytelling
  • 💻 Programming & Artificial Intelligence

🌍 Open to All Students

Whether you're in Computer Science, Gaming, Cyber Security, Design, Biology, Education, Creative Writing, or another field — at any level (Undergraduate, Master's, or PhD) — you're welcome!

✨ Get Involved

Curious to see what we’re up to or thinking about joining us as a volunteer? Come chat! Swing by my office (Room DB425) or get in touch. There's always an exciting project or activity waiting for you.

Let’s innovate, collaborate, and explore the future of tech together!