Wednesday, July 29, 2026
International Conference on Virtual Reality (ICVR)
Thursday, February 26, 2026
Playing my own VR Game
Monday, December 8, 2025
Joint Conference on Serious Games (JCSG 2025)
A brief summary of the project: “The Throne is Mine” is an innovative augmented reality (AR) card game designed for children aged 4-12, that explores the educational experience of hybrid physical-digital card play. By integrating 3d character models with traditional card gameplay, we examined how AR technology can enhance children’s memory retention and decision-making ability while maintaining the existent benefits of conventional tabletop games. His implementation used Unity 3d and Vuforia for robust image recognition, focusing on creating age-appropriate UI based on Piaget’s cognitive development framework.
Sunday, August 3, 2025
Introducing the new AMETIST group
🚀 Introducing AMETIST
Welcome to AMETIST – a vibrant, informal research and study group at the University of Roehampton, London, hosted within the Computer Science department!
Originally founded in 2020 during my time at the University of Houston-Victoria (USA), I've now brought AMETIST back to life here in the UK — and it's better than ever!
🔍 What is AMETIST?
The name is an acronym that captures the wide range of creative and technical fields we explore:
Animations,
Modeling,
Entertainment,
Tangible Interfaces,
Interactive Simulations, and
Technology — all rolled into A.M.E.T.I.S.T.
👨💻 About the Founder
I’m Dr. Rogerio Eduardo da Silva, the group’s founder and lead. My vision is to bring together curious minds — students and staff alike — to explore the use of game technologies across a wide spectrum of disciplines. We dive into areas like:
- 🎮 Virtual & Augmented Reality
- 🤖 Robotics
- 🕹️ Motion Capture
- 🎥 Computer Vision
- 🗣️ Gesture/Voice/Face Recognition
- 🖨️ 3D Modeling & Printing
- 📖 Interactive Storytelling
- 💻 Programming & Artificial Intelligence
🌍 Open to All Students
Whether you're in Computer Science, Gaming, Cyber Security, Design, Biology, Education, Creative Writing, or another field — at any level (Undergraduate, Master's, or PhD) — you're welcome!
✨ Get Involved
Curious to see what we’re up to or thinking about joining us as a volunteer? Come chat! Swing by my office (Room DB425) or get in touch. There's always an exciting project or activity waiting for you.
Let’s innovate, collaborate, and explore the future of tech together!
Friday, October 27, 2023
JCSG 2023 - Joint Conference on Serious Games
This paper can be found in this link: [LINK]
Friday, February 7, 2020
Experimenting with motion capture and virtual reality in the newly refurbished Vicon lab @UHV
Thursday, October 24, 2019
10th Workshop on Robotics in Education (WRE) as part of the 16th IEEE Latin America Robotics Symposium (LARS), Rio Grande-RS, Brazil, 2019
Interested in learning more about this project? Here's the abstract: The use of robotics and robot design programming was viewed to be strictly used in the domain of higher education. Degree programs like computer science, computer engineering, and even mechanical engineering utilize robotics courses to introduce students to the use of robotics in different applications. The advances in engineering and the lowered hardware cost made acquiring and building a robot an easier task for a person to get started in robotic education. That lower cost also made it possible for many organizations across the world to hold educational programs and camps to educate young students in programming and robotics. In this paper we show a case study on how robotic programming camps for teens helped shape their ideas in the computer science field and engage students in programming interest.
The paper can be found here: [LINK]








































